Möring, S. (2013). Games and Metaphor – A Critical Analysis of the Metaphor Discourse in Game Studies. (343 pages) Ph.D. Thesis, Copenhagen: IT University of Copenhagen, URL: http://bit.ly/1Gtcg4k.
Möring, S. (in preparation): “Distance and fear – Defining the play space,” (13 pages) in the revision process for a book under negotiation for a book proposal on space and computer games, ed. by. E. Aarseth and S. Günzel.
Möring, S. (2016): “What is a metaphoric artgame? – A critical analysis of metaphor in the artgame discourse and in artgames” in Embodied Metaphors Film, Television, and Video Games: Cognitive Approaches, ed. by. K. Fahlenbrach, London: Routledge, 269-284.
Möring, S. (2015): “Simulated metaphors of love. How the game The Marriage applies metaphors to simulate a love relationship,” (19 pages) in Game Love: Essays on Play and Affection, ed. by. J. Enevold and E. MacCallum-Stewart, Jefferson, North Carolina: McFarland, 262-290.
Peer-reviewed journal articles
Möring, S., and Leino, O. (2016). “Beyond games as political education – neo-liberalism in the contemporary computer game form,” (16 pages) in Journal of Gaming & Virtual Worlds, 8, 2, 145-161, doi: 10.1386/jgvw.8.2.145_1.
Möring, S. (2017). “Was verstehen wir, wenn wir Computerspiele spielen? Zur Hermeneutik des Computerspielens,” lecture within lecture series “Videospiele als didaktische Herausforderung” at University of Potsdam, May 2.
Möring, S. (2016). “The contemporary computer game form and the neoliberal condition,” presented to game students and faculty at IT University of Copenhagen, December 6, Center for Computer Games Research, IT University of Copenhagen.
Möring, S. (2016). “The interpretive turn and the performative turn in computer game studies,” presented at Gamification: Digitale Ausrahmung des Theaters symposium, September 13-14, 2016, Zurich University of the Arts (ZHdK), Zurich, Switzerland.
Möring, S. (2016). “Qu’est-ce que le jeu vidéo allemand?” (in French) presented March 19 at Médiathèque Nancy organized by Goethe-Institut Nancy, France.
Möring, S. (2016). “What is metaphorical about computer games?” presented to the faculty of the Cognitive Science research group at the Philosophy Department of Lund University, February 9, Lund, Sweden.
Möring, S. (2013). “The Marriage – Love at sight, fear at play,” presented at Games, Cognition, and Emotion – International Conference on Cognitive Studies of the Video Game Experience, July 5-6, University of Hamburg, Germany (see video here).
Aarseth E. & Möring, S. (2013): “‘The Game Itself?’: Towards a Hermeneutics of Computer Games” (12 pages), presented at The Games and Literary Theory Conference 2013 31st October 31– November 1, 2013, University of Malta, Valletta, Malta.
Möring, S. (2012):“Tackling the metaphor-simulation dilemma,” peer-reviewed paper (20 pages) presented at Nordic DiGRA conference 2012, University of Tampere, Finland, June 2012, URL: http://www.digra.org/dl/db/12168.04280.pdf.
Möring, S. (2011): “Game innovation through conceptual blending,” peer-reviewed paper (7 pages) in Games and Innovation Research Seminar 2011 Working Papers, ed. by A. Kultima and M. Peltoniemi. Informaatiotutkimuksen Ja Interaktiivisen Median Laitos/yksikkö -TRIM Research Reports 7. Tampere, Finland: University of Tampere. URN: http://urn.fi/urn:isbn:978-951-44-8705-7.
Möring, S. (2011): “Funny games – Humorous modifications of video games,” peer-reviewed paper (17 pages) presented at Think Design Play – Conference on Games and Play, the Fifth International Conference of the Digital Games Research Association (DiGRA), Utrecht School of the Arts, Netherlands, September 14-17, 2011 (not in proceedings).
Möring, S. (2017). “Sick Games for Health,” presented at researching games BarCamp, Berlin, April 28.
Möring, S. (2017). “Thesen zu Serious Games for Health,” presented at Vernetzungstreffen D-A-CH
“Games4Health – Spielen für die Gesundheit” at conhIT 2017, April 26, Berlin.
Möring, S. (2016). “I will survive – what basil and computer games have in common,” presented at researching games BarCamp, Berlin, April 22-23.
Möring, S. (2015). “Das Spiel der Übertragung: Über den Metapherndiskurs in den Game Studies,” presented at Brandenburgisches Zentrum für Medienwissenschaften (ZeM), Potsdam, April 21, 2015.
Möring, S. (2015). “Play, or the mediality of media,” presented at the Brown Bag seminar to the faculty of the School of Creative Media, City University of Hong Kong, April 14, 2015.
Möring, S. (2012): “Prolegomena on the way to game hermeneutics,” paper (10 pages) presented at PhD seminar On the Road to Game Hermeneutics, Myrdal, Norway, October 19-20, 2012.
Möring, S. (2012): “Metapher, Simulation, Liebe,” presentation at researching games BarCamp, Jahrestreffen der deutschen Spieleforschung, Wiesbaden, Germany, 28-29 September 2012.
Möring, S. (2012): “The metaphor-simulation dilemma,” paper (12 pages) presented at the Digital Games and Literature Theory seminar, University of Malta, Malta, March 2012.
Möring, S. (2011): “Love in abstract games. How games apply metaphor to simulate abstract concepts,” paper (10 pages) presented at International Symposium on Game Love Aesthetics and Culture, Department of Arts and Cultural Sciences, Lund University, Sweden, November 16-17, 2011.
Möring, S. (2011): “Sandkästen, Gärten und überarbeitete Amerikaner in den 1990er Jahren – Eine Übersicht über die Verwendung des Metaphernbegriffs in den Game Studies,” paper (12 pages) presented at International Semiotics Congress of the DGS (German Society for Semiotics), University of Potsdam, Germany, October 2011.
Möring, S. (2011): “Against procedurality? – Beneath procedurality!,” paper (8 pages) presented at PhD seminar Against Procedurality, Center for Computer Games Research, IT University of Copenhagen, Denmark, June 16-17, 2011.
Möring, S. (2011): “What does metaphor have to do with interactive storytelling? – An approach,” paper (10 pages) presented at Worlds, Stories, and Games, PhD seminar, Center for Computer Games Research, IT University of Copenhagen, Denmark, May 18-20, 2011.
Logic and Structure of the Computer Game, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch, with the editorial cooperation of Sebastian Möring, Potsdam: University Press, 2010, URN: urn:nbn:de:kobv:517-opus-42695.
DIGAREC Lectures 2008/09: Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage; Quo Vadis 2008 und 2009, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch, with the editorial cooperation of Sebastian Möring, Potsdam: University Press, 2009, URN: urn:nbn:de:kobv:517-opus-33324.
Conference Proceedings of the Philosophy of Computer Games 2008, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch, with the editorial cooperation of Sebastian Möring, Potsdam: University Press, 2008, URN: urn:nbn:de:kobv:517-opus-20072.
Puddig, Mathias. 2017. “Von Herzen und Haufen.” Märkische Oderzeitung, April 26, 2o17. https://www.pressreader.com/germany/m%C3%A4rkische-oderzeitung-strausberg/20170426/281621010225280.
Jan Bojaryn. 2017. “Computerspielsammlung: Avantgarde der Bewahrung.” Goethe Institut. Februar. https://www.goethe.de/de/kul/des/20917902.html.
Germann, Constantin. 2017. “Forscher auf der Spielwiese.” Mitmischen das Jugendportal des Deutschen Bundestages: Forscher auf der Spielwiese. 17. Januar. https://www.mitmischen.de/diskutieren/topthemen/politikfeld_bundestag/Computerspielmuseum/Portrait_Moering/index.jsp.
Wenk, Erik. 2012. “Game-Studies: Von Ego-Shootern lernen.” die tageszeitung, 2. Juni, Section Netzkultur. http://www.taz.de/!5092566.