Publications

Thesis

  • Möring, S. (2013): Games and Metaphor – A Critical Analysis of the Metaphor Discourse in Game Studies. (343 pages) Ph.D. Thesis, Copenhagen: IT University of Copenhagen, URL: http://bit.ly/1Gtcg4k.

Book chapters

  • Möring, S. (in preparation): “Distance and fear – Defining the play space,” (13 pages) in the revision process for a book under negotiation for a book proposal on space and computer games, ed. by E. Aarseth and S. Günzel.
  • Möring, Sebastian, and M. de Mutiis (2019): “Camera Ludica: Reflections on Photography in Video Games.” In Intermedia Games – Games Inter Media: Video Games and Intermediality, ed. by M. Fuchs and J. Thoss, New York: Bloomsbury Academic, 69–94.
  • Bösel, B., and S. Möring (2018): „Affekt“. In Philosophie des Computerspiels: Theorie – Praxis – Ästhetik, ed. by D. M. Feige, S. Ostritsch, and M. Rautzenberg, Stuttgart: J.B. Metzler, 193–204.
  • Möring, S. (2016): “What is a metaphoric artgame? – A critical analysis of metaphor in the artgame discourse and in artgames” in Embodied Metaphors Film, Television, and Video Games: Cognitive Approaches, ed. by K. Fahlenbrach, London: Routledge, 269-284.
  • Möring, S. (2015): “Simulated metaphors of love. How the game The Marriage applies metaphors to simulate a love relationship,” (19 pages) in Game Love: Essays on Play and Affection, ed. by J. Enevold and E. MacCallum-Stewart, Jefferson, North Carolina: McFarland, 262-290.

Peer-reviewed journal articles

  • Möring, S., and B. Schneider (2018): “Klima – Spiel – Welten. Eine medienästhetische Untersuchung der Darstellung und Funktion von Klima im Computerspiel.” In Paidia. Zeitschrift für Computerspielforschung Sonderausgabe “Repräsentationen und Funktionen von ‘Umwelt’ im Computerspiel“. http://www.paidia.de/?p=11517.
  • Möring, S., and O. Leino (2016): “Beyond games as political education – neo-liberalism in the contemporary computer game form,” (16 pages) in Journal of Gaming & Virtual Worlds, 8, 2, 145-161, doi: 10.1386/jgvw.8.2.145_1.
  • Möring, S. (2013): “The metaphor-simulation paradox in the study of computer games,” (26 pages), in International Journal of Games and Computer-Mediated Simulations, 5(4), 48-74, URL: http://www.igi-global.com/article/the-metaphor-simulation-paradox-in-the-study-of-computer-games/102615.

Invited talks & guest lectures

  • Möring, S. (2017): “Was verstehen wir, wenn wir Computerspiele spielen? Zur Hermeneutik des Computerspielens,” lecture within lecture series “Videospiele als didaktische Herausforderung” at University of Potsdam, May 2.
  • Möring, S. (2016): “The contemporary computer game form and the neoliberal condition,” presented to game students and faculty at IT University of Copenhagen, December 6, Center for Computer Games Research, IT University of Copenhagen.
  • Möring, S. (2016): “Playing is Caring – On existential structures of computer games,” presented at Game Studies and the Philosophy of Games Seminar, November 25, Department of Information Science and Media Studies, University of Bergen.
  • Möring, S. (2016): “The interpretive turn and the performative turn in computer game studies,” presented at Gamification: Digitale Ausrahmung des Theaters symposium, September 13-14, 2016, Zurich University of the Arts (ZHdK), Zurich, Switzerland.
  • Möring, S. (2016): “Qu’est-ce que le jeu vidéo allemand?” (in French) presented March 19 at Médiathèque Nancy organized by Goethe-Institut Nancy, France.
  • Möring, S. (2016): “What is metaphorical about computer games?” presented to the faculty of the Cognitive Science research group at the Philosophy Department of Lund University, February 9, Lund, Sweden.
  • Möring, S. (2013): “The Marriage – Love at sight, fear at play,” presented at Games, Cognition, and Emotion – International Conference on Cognitive Studies of the Video Game Experience, July 5-6, University of Hamburg, Germany (see video here).

Peer-reviewed conference papers

  • Möring, S. (2018): “Mit Pfeil und Bogen und dem Tablet-Computer durch Hyrule – Zwischen Ent- und Re-Industrialisierung in The Legend of Zelda – Breath of the Wild,“ held on September 27 as part of the panel Deep Futures: Momente der
    Ent-Industrialisierung at the annual conference of the Society of Media Studies in Siegen, Germany.
  • Jahn, B. & S. Möring (2018): “An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis”, July 26 at the annual conference of the Digital Games Research Association in Turin, Italy.
  • Möring, S. (2017): “Against Gamification: The Care Structure in Games and Self-Tracking Technologies,” held on July 1 at the NECS conference at the Université Sorbonne Nouvelle, Paris, France.
  • Möring, S. (2016): “The Care-Structure in Computer Games and Computer Game Interpretations,” presented at GamesLit 2016, November 18-20, Jagiellonian University Kraków, Poland.
  • Möring, S. (2016): “Understanding Single Player Computer Games as Experimental Systems“, presented at Philosophy of Computer Games Conference, November 1-4, University of Malta, Malta.
  • Möring, S. (2016): “The Doubly Conditional Image: On the Role of Gameplay in Artistic In-Game Photography,” presented at Central and Eastern European Game Studies Conference (CEEGS), October 20-22, Maria Curie Sklodowska University, Lublin, Poland.
  • Möring, S. (2016): “De-Metaphorization and the Metaphor-Simulation Dilemma – Shedding light on the metaphor discourse in computer game studies,” presented at the 11th conference of RaAM – the Association for Researching and Applying Metaphor, Freie Universität Berlin, Germany.
  • Möring, S. (2016): “Care and Concern as Inherent Structures of the Gameplay Condition and the Human Condition,” presented at the Concerns about Video Games and the Video Games of Concern conference, IT University of Copenhagen, Denmark.
  • Möring, S. (2015): “’3, 2, 1 … Smile!’ – An existential-ludological account on in-game photography,” presented at the Central and Eastern European Game Studies Conference, Jagiellonian University Kraków, Poland.
  • Leino, O.T.  and S. Möring (2015): “A sketch for an existential ludology,” presented at the Central and Eastern European Game Studies Conference, Jagiellonian University Kraków, Poland.
  • Leino, O.T. and S. Möring (2015): “Super Mario, The Quest for Authenticity,” presented at the Replaying Japan 2015: 3rd International Japan Game Studies Conference, Ritsumeikan University, Kyoto, Japan.
  • Leino, O.T. and S. Möring (2015): “Authenticity Quest: On the conditions of possibility for ‘being yourself’ in a computer game,” presented the Diversity of Play: Games – Cultures – Identities Conference of the Digital Games Research Association (DiGRA), Leuphana University, Lüneburg, Germany.
  • Möring, S. (2015): “Performed Meaning in Computer Games,” presented at the 2nd ISIS Conference – Play/Perform/Participate, Utrecht University, Netherlands.
  • Möring, S. (2015): “The Mediality of Play – Play and Games Theory as Media Theory,” presented at the 2nd ISIS Conference – Play/Perform/Participate, Utrecht University, Netherlands.
  • Möring, S. (2014): “Freedom in Games. Between fear and boredom” (14 pages), presented at the Philosophy of Computer Games conference 2014, November 13-16, Bilgy University, Istanbul, Turkey.
  • Möring, S. (2014): “Global metaphors in games?” (10 pages), presented at the (Chinese) Game Studies conference 2014, April 19-20, The University of Nottingham Ningbo China.
  • Aarseth, E. and S. Möring (2013): “‘The Game Itself?’: Towards a Hermeneutics of Computer Games” (12 pages), presented at The Games and Literary Theory Conference 2013 31st October 31– November 1, 2013, University of Malta, Valletta, Malta.
  • Möring, S. (2013): “Play, metaphor, and representation – a love triangle or une liaison dangereuse?” peer-reviewed paper (8 pages), Foundations of Digital Games (FDG), May 2013, Chania, Crete, URL: http://www.fdg2013.org/program/papers/paper03_moering.pdf.
  • Möring, S. (2012): “Tackling the metaphor-simulation dilemma,” peer-reviewed paper (20 pages) presented at Nordic DiGRA conference 2012, University of Tampere, Finland, June 2012, URL: http://www.digra.org/dl/db/12168.04280.pdf.
  • Möring, S. (2011): “Game innovation through conceptual blending,” peer-reviewed paper (7 pages) in Games and Innovation Research Seminar 2011 Working Papers, ed. by A. Kultima and M. Peltoniemi. Informaatiotutkimuksen Ja Interaktiivisen Median Laitos/yksikkö -TRIM Research Reports 7. Tampere, Finland: University of Tampere. URN: http://urn.fi/urn:isbn:978-951-44-8705-7.
  • Möring, S. (2011): “Funny games – Humorous modifications of video games,” peer-reviewed paper (17 pages) presented at Think Design Play – Conference on Games and Play, the Fifth International Conference of the Digital Games Research Association (DiGRA), Utrecht School of the Arts, Netherlands, September 14-17, 2011 (not in proceedings).
  • Möring, S. (2011): “What’s love got to do with it?,” peer-reviewed paper (7 pages) presented at The Philosophy of Computer Games conference, Panteion University of Social and Political Sciences, Athens, Greece, April 6-9, 2011, URL: http://gameconference2011.files.wordpress.com/2010/10/20110413-pcg-2011-moering_whats-love-got-to-do-with-it2.pdf.

Other presentations

  • Möring, S. (2018): “Shooting Games – On the phenomenology of shooting in computer games and computer game photography,” held on October 5 at the international workshop SCREEN-IMAGES RELOADED at the Hochschule Luzern (CH), organized by Marco De Mutiis, Sebastian Möring und Winfried Gerling.
  • Möring, S. (2018): “What does a computer game care about when playing a human being? – Extra-human perspectives on computer games,” held on July 25 as part of the panel “Video Games and Post-Humanism” at the annual conference of the Digital Games Research Association in Turin, Italy.
  • Möring, S. (2018): “Glitch Photography: The Message is the Medium,” held on July 25 as part of the panel “The medium [of in-game photography] is the message” at the annual conference of the Digital Games Research Association in Turin, Italy.
  • Möring, S. (2018): “Climate simulations in existential software,”
    held on July 26 as part of the panel “Existential-Phenomenological Approaches to Game Worlds” at the annual conference of the Digital Games Research Association in Turin, Italy.
  • Möring, S. (2018): “On the relation of boredom and care in computer game play from an existential ludological perspective,” held on May 31 at the international workshop Ludic Boredom at Brandenburg Center for Media Studies (ZeM), Potsdam.
  • Möring, S. (2018): “Style and Rhetoric of Computer Games – An Overview,” held on May 4 at the international workshop Computer-based Approaches for the Analysis of Film Style at Brandenburg Center for Media Studies (ZeM), Potsdam.
  • Möring, S. (2018): “Points, badges, freedom, and care – An existential ludological analysis of gamified workout apps,” held on March 2 in the seminar Ideas and Realities of Gamification: Work/Play Hybrids at the Center for Computer Games Research, IT University of Copenhagen, Denmark.
  • Möring, S. (2017): “Artistic In-Game Photography and the Conditional Image of the Computer Game,” held on July 6 at the international workshop Screen-Images (Bildschirmbilder) – In-Game Photography and Screenshots as Photographical Praxis at Brandenburg Center for Media Studies (ZeM), Potsdam.
  • Möring, S. (2017): “Camera Ludica: Reflections on Artistic In-Game Photography” (together with Cindy Poremba, Marco De Mutiis and Matteo Bittanti), May 12 at DiGRA Italia Conference, IULM, Milan, Italy.
  • Möring, S. (2017): “Sick Games for Health,” presented at researching games BarCamp, Berlin, April 28.
  • Möring, S. (2017): “Thesen zu Serious Games for Health,” presented at Vernetzungstreffen D-A-CH
    “Games4Health – Spielen für die Gesundheit” at conhIT 2017, April 26, Berlin.
  • Möring, S. (2016): “I will survive – what basil and computer games have in common,” presented at researching games BarCamp, Berlin, April 22-23.
  • Möring, S. (2015): “Das Spiel der Übertragung: Über den Metapherndiskurs in den Game Studies,” presented at Brandenburgisches Zentrum für Medienwissenschaften (ZeM), Potsdam, April 21, 2015.
  • Möring, S. (2015): “Play, or the mediality of media,” presented at the Brown Bag seminar to the faculty of the School of Creative Media, City University of Hong Kong, April 14, 2015.
  • Möring, S. (2012): “Prolegomena on the way to game hermeneutics,” paper (10 pages) presented at PhD seminar On the Road to Game Hermeneutics, Myrdal, Norway, October 19-20, 2012.
  • Möring, S. (2012): “Metapher, Simulation, Liebe,” presentation at researching games BarCamp, Jahrestreffen der deutschen Spieleforschung, Wiesbaden, Germany, 28-29 September 2012.
  • Möring, S. (2012): “The metaphor-simulation dilemma,” paper (12 pages) presented at the Digital Games and Literature Theory seminar, University of Malta, Malta, March 2012.
  • Möring, S. (2011): “Love in abstract games. How games apply metaphor to simulate abstract concepts,” paper (10 pages) presented at International Symposium on Game Love Aesthetics and Culture, Department of Arts and Cultural Sciences, Lund University, Sweden, November 16-17, 2011.
  • Möring, S. (2011): “Sandkästen, Gärten und überarbeitete Amerikaner in den 1990er Jahren – Eine Übersicht über die Verwendung des Metaphernbegriffs in den Game Studies,” paper (12 pages) presented at International Semiotics Congress of the DGS (German Society for Semiotics), University of Potsdam, Germany, October 2011.
  • Möring, S. (2011): “Against procedurality? – Beneath procedurality!,” paper (8 pages) presented at PhD seminar Against Procedurality, Center for Computer Games Research, IT University of Copenhagen, Denmark, June 16-17, 2011.
  • Möring, S. (2011): “What does metaphor have to do with interactive storytelling? – An approach,” paper (10 pages) presented at Worlds, Stories, and Games, PhD seminar, Center for Computer Games Research, IT University of Copenhagen, Denmark, May 18-20, 2011.

Editorial cooperations

  • Logic and Structure of the Computer Game, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch, with the editorial cooperation of Sebastian Möring, Potsdam: University Press, 2010, URN: urn:nbn:de:kobv:517-opus-42695.
  • DIGAREC Lectures 2008/09: Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage; Quo Vadis 2008 und 2009, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch, with the editorial cooperation of Sebastian Möring, Potsdam: University Press, 2009, URN: urn:nbn:de:kobv:517-opus-33324.
  • Conference Proceedings of the Philosophy of Computer Games 2008, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch, with the editorial cooperation of Sebastian Möring, Potsdam: University Press, 2008, URN: urn:nbn:de:kobv:517-opus-20072.

Interviews