Tag: in-game photography

Presentation: Screen Images at C/O Digital Festival (incl. In-Game Photo Competition)

[German below] It is with great pleasure that we announce the presentation of our edited volume Screen Images: In-Game Photography, Screenshot, Screencast published with Kadmos Kulturverlag Berlin in 2023. This volume examines historical and contemporary image practices and phenomena – including screenshots, screen photography, screencasts, and in-game photography – and investigates a new interdisciplinary area of research.  The book presentation will be part of...

Workshop: The Photographer’s Guide to Los Santos

The workshop language will be English Registration here When? November 17, 202218:00 Where? ZeM – Brandenburgisches Zentrum für MedienwissenschaftenHermann-Elflein-Straße 18, 14467 Potsdam & Livestream at co-digital.org (we are not sure how well the stream will work. Come in person if this is feasible for you!). Questions?Write us an email More information: https://co-digital.org/en/events/the-photographers-guide-to-los-santos The workshop “The Photographer’s Guide to Los Santos” will...

Workshop: Ways of Looking & Ways of Playing

Workshop: Ways of Looking & Ways of Playing. Virtual Cameras and Photogrammetry Registration here When? 27. Oct. 2022, 18:00 CET Where? C/O Berlin Education Unit Hardenbergstraße 19 10623 Berlin & Livestream at co-digital.org Questions?Write us an email For more information: https://co-digital.org/en/events/ways-of-looking-ways-of-playing-.-virtual-cameras-and-photogrammetry Workshop The participants of this hands-on workshop will be taken to the worlds of VRChat to explore the application of...

Workshop: Capturing the (Game) World

Capturing The (Game) World: Computer Games As New Places For Photographic Practice Thursday, September 22, 2022 6pm – 9pm CET Place:C/O Education Room H19Hardenbergstraße 1910623 Berlin Registration here. Livestream at co-digital.org Stream Can computer games be new places for photographic practice? Of course, they can! They are already, in fact! Lay people, gamers, and many artists are no longer traveling virtual...

Landeslehrpreis gewonnen!

Mein Team und ich freuen uns riesig, dass wir den brandenburgischen Landeslehrpreis 2021 gewonnen haben! Dieser Preis ist eine tolle Anerkennung dafür, dass wir Wege gefunden haben, die Pandemie inhaltlich und strukturell in unser Lehrangebot zu integrieren und fruchtbar zu machen. Zum Team gehören Pia Buskies-Utesch, Jessica Rehse, Johannes Fähmel und Florian Nowotny. Gemeinsam haben wir das Seminar „Exhibiting Nature...

PAGE-Artikel zum Einfluss von Computerspielen auf Design

In der aktuellen Ausgabe der Zeitschrift PAGE (Nr. 10/2021, https://page-online.de/shop/page-10-2021/) geht es neben anderen Themen um Computerspiele. Der achtseitige Artikel “Impulsgeber Gaming” von Lena Simonis beschäftigt sich mit dem Einfluss von Computerspielen auf das zeitgenössische Design. Er behandelt unter anderem folgende Schwerpunkte: den Einfluss von Games auf Gesellschaft im Allgemeinen die Verbindung von Computerspielen mit der Werbung User-Experience und User-Interfaces,...

“Camera Ludica: Reflections on Photography in Video Games” now available as open access

While preparing for a talk on in-game photography, I happily found out that our article “Camera Ludica: Reflections on Photography in Video Games” by Marco de Mutiis and yours truly is now available open access. If you are interested in learning about the interrelations between computer games and photography just follow the DOI link: Möring, Sebastian und Marco de Mutiis...

Opening of DIGAREC In-Game Photo Gallery, July 16, 2020, 6 pm CET

Opening of the real virtual DIGAREC In-Game Photo Gallery which shows a number of in-game photographical works which were produced by students of European Media Studies – a joint program of University of Potsdam and University of Applied Sciences Potsdam. The exhibition presents the results of their practical explorations of the medium of in-game photography as participants of three university seminars on the subject focusing on different topics: “Medial Environments, Milieus and Landscapes” (class of 2016), “Machines_ _Ethics; _Poetry; _Politics; _Poetics” (class of 2018), “Media Reflexivity” (class of 2019/20). This exhibition exists only online and makes use of the virtual meeting tool Mozilla Hubs. It is designed by Lars Pinkwart and curated by Sebastian Möring.

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