Tag: in-game photography

Workshop: Capturing the (Game) World

Capturing The (Game) World: Computer Games As New Places For Photographic Practice Thursday, September 22, 2022 6pm – 9pm CET Place:C/O Education Room H19Hardenbergstraße 1910623 Berlin Registration here. Livestream at co-digital.org Stream Can computer games be new places for photographic practice? Of course, they can! They are already, in fact! Lay people, gamers, and many artists are no longer traveling virtual...

Landeslehrpreis gewonnen!

Mein Team und ich freuen uns riesig, dass wir den brandenburgischen Landeslehrpreis 2021 gewonnen haben! Dieser Preis ist eine tolle Anerkennung dafür, dass wir Wege gefunden haben, die Pandemie inhaltlich und strukturell in unser Lehrangebot zu integrieren und fruchtbar zu machen. Zum Team gehören Pia Buskies-Utesch, Jessica Rehse, Johannes Fähmel und Florian Nowotny. Gemeinsam haben wir das Seminar „Exhibiting Nature...

PAGE-Artikel zum Einfluss von Computerspielen auf Design

In der aktuellen Ausgabe der Zeitschrift PAGE (Nr. 10/2021, https://page-online.de/shop/page-10-2021/) geht es neben anderen Themen um Computerspiele. Der achtseitige Artikel “Impulsgeber Gaming” von Lena Simonis beschäftigt sich mit dem Einfluss von Computerspielen auf das zeitgenössische Design. Er behandelt unter anderem folgende Schwerpunkte: den Einfluss von Games auf Gesellschaft im Allgemeinen die Verbindung von Computerspielen mit der Werbung User-Experience und User-Interfaces,...

“Camera Ludica: Reflections on Photography in Video Games” now available as open access

While preparing for a talk on in-game photography, I happily found out that our article “Camera Ludica: Reflections on Photography in Video Games” by Marco de Mutiis and yours truly is now available open access. If you are interested in learning about the interrelations between computer games and photography just follow the DOI link: Möring, Sebastian und Marco de Mutiis...

Opening of DIGAREC In-Game Photo Gallery, July 16, 2020, 6 pm CET

Opening of the real virtual DIGAREC In-Game Photo Gallery which shows a number of in-game photographical works which were produced by students of European Media Studies – a joint program of University of Potsdam and University of Applied Sciences Potsdam. The exhibition presents the results of their practical explorations of the medium of in-game photography as participants of three university seminars on the subject focusing on different topics: “Medial Environments, Milieus and Landscapes” (class of 2016), “Machines_ _Ethics; _Poetry; _Politics; _Poetics” (class of 2018), “Media Reflexivity” (class of 2019/20). This exhibition exists only online and makes use of the virtual meeting tool Mozilla Hubs. It is designed by Lars Pinkwart and curated by Sebastian Möring.

New Article Out: “Camera Ludica: Reflections on Photography in Video Games”

Together with Marco de Mutiis, our article on in-game photography got published as part of the book Fuchs, Michael, and Jeff Thoss, eds. 2019. Intermedia Games–Games Inter Media: Video Games and Intermediality. New York: Bloomsbury Academic. So, in case you are interested in learning about different types of in-game photography, please have a look at Möring, Sebastian und Marco de...

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