Workshop: Ways of Looking & Ways of Playing. Virtual Cameras and Photogrammetry
27. Oct. 2022, 18:00 CET
Livestream at co-digital.org
Write us an email
The participants of this hands-on workshop will be taken to the worlds of VRChat to explore the application of 3D tools and game engines for use in creative and artistic works.
Hop between virtual worlds and create your own in-game photos, bring the real-world into the virtual with 3D scanning, and create new landscapes and environments out of pre-made and scanned 3d objects.
The workshop is open to everyone interested in the intersection of games, photography and 3D art, no previous experience required. If possible, bring a Windows Laptop, otherwise there will also be laptops provided. The workshop will be streamed online via Twitch and on co-digital.org and you can also join “hands-on” through VRChat from home.
The workshop language will be English
How to participate
You can follow the workshop online (just simply checking co-digital.org) or onsite at C/O Berlin. You can actively participate or just as a spectator – both are welcome!
If you are coming to C/O Berlin, you can join us with or without a computer. Please check the requirements for using VR chat on your own computer on the side note. Please add on the registration whether you bring your own computer.
No previous experience required!
VRChat System Requirements
Requires a 64-bit processor and operating system.
OS: Windows 8.1, Windows 10.
Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater.
Memory: 4 GB RAM.
Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater.
DirectX: Version 11.
Network: Broadband Internet connection.
Lars Pinkwart is an artistic researcher currently studying in the MA program Design & Computation at University of the Arts (UdK) and Technical University Berlin, where he is also working as a research assistant. After a semester abroad at Goldsmiths, University of London, he completed his BA in European Media Studies at University of Potsdam with a thesis on the captological topology formed by new media technologies as well as their entangled forms of intervention. He also worked for two years as a research assistant for the Digital Games Research Center (DIGAREC) at University of Potsdam.
Debbie Ding (DBBD.SG) is a visual artist and technologist whose interests range from historical research and urban geography to visions of the future. She reworks and reappropriates formal, qualitative approaches to collecting, labeling, organising, and interpreting assemblages of information – using this to open up possibilities for alternative constructions of knowledge (–> more).
This is the second workshop of the series “Capturing the (Game) World” about In-Game Photography, a collaboration of C/O Berlin, DIGAREC, and ZeM. The series offers insightful talks about the practice, aesthetics, and history of in-game photography as well as hands-on workshops to explore photography in games and in-game photographic techniques. For more information on the series please visit the C/O-Digital website.
An event within the ZeM’s annual focus on “Digital Realities.“
See the post for the first workshop: https://sebastianmoering.com/workshop-capturing-the-game-world/.