Tag: game studies

Wetter in Pokémon und Co. in der neuen “Dritte Natur”

Die aktuelle Ausgabe der Zeitschrift Dritte Natur zum Thema “Künstliches Klima” ist erschienen. Unter den vielen spannenden Artikeln ist auch der Beitrag “Das Wetter kontrollieren – Klima und Agenzialität im Computerspiel” von Lydia Kray und mir. Wir beleuchten an den Beispielen Pokémon Smaragd, Ori and the Blind Forest sowie Never Alone, inwiefern das Wetter in Computerspielen als etwas Steuerbares dargestellt...

“The Game Itself? : Towards a Hermeneutics of Computer Games” now available as open access and as video

Our paper “The Game Itself? : Towards a Hermeneutics of Computer Games” is now available as open access publication via the DOI https://doi.org/10.1145/3402942.3402978. The video of the talk can be watched here: Espen Aarseth and I presented it in September 2020 at the International Conference on the Foundations of Digital Games (FDG ’20). Our submission received a mention as an exceptional...

Opening of DIGAREC In-Game Photo Gallery, July 16, 2020, 6 pm CET

Opening of the real virtual DIGAREC In-Game Photo Gallery which shows a number of in-game photographical works which were produced by students of European Media Studies – a joint program of University of Potsdam and University of Applied Sciences Potsdam. The exhibition presents the results of their practical explorations of the medium of in-game photography as participants of three university seminars on the subject focusing on different topics: “Medial Environments, Milieus and Landscapes” (class of 2016), “Machines_ _Ethics; _Poetry; _Politics; _Poetics” (class of 2018), “Media Reflexivity” (class of 2019/20). This exhibition exists only online and makes use of the virtual meeting tool Mozilla Hubs. It is designed by Lars Pinkwart and curated by Sebastian Möring.