For updates and more information see http://www.digarec.de/2021/06/07/the-real-virtual-digarec-in-game-photo-gallery/.
I am very happy that we are finally opening the In-Game Photo Gallery of DIGAREC where we are showing student works from my three classes on in-game photography.
This exhibition is part of a five-year process of researching and teaching the phenomenon of in-game photography here at the DIGAREC, in collaboration with European Media Studies (a joint study program of the University of Potsdam and the University of Applied Sciences Potsdam), the Brandenburg Center for Media Studies (ZeM), and the Hochschule Luzern.
We are excited to invite you to the opening of the real virtual DIGAREC In-Game Photo Gallery (July 16, 6pm CET) in @MozillaHubs and on #twitch. Find out more and sign up here: https://t.co/EGVErzN1Oo pic.twitter.com/H9Rsaukphr— DIGAREC (@digarecpotsdam) July 9, 2020
At the DIGAREC we were lucky enough to use the challenging Corona times: While developing new concepts for teaching online on the fly, we came across Mozilla Hubs – an online environment that allows designing a space where meetings can be held in 3D spaces and participants can meet via an avatar of their choosing. My collaborator Marco de Mutiis (Hochschule Luzern/Fotomuseum Winterthur) was so kind to point me at this software and my colleague at DIGAREC, Lars Pinkwart, absorbed in no time how to design with it so that we are now able to show the works of our students.
Please find the invitation to the opening below. If you are interested in participating choose between options A and B at the very end of the invitation.
Invitation: Opening of the real virtual DIGAREC In-Game Photo Gallery / 16 July 2020, 6 pm CET
We have the pleasure to invite you to the opening of the real virtual DIGAREC In-Game Photo Gallery which shows many in-game photographic works which were produced by students of European Media Studies – a joint program of the University of Potsdam and University of Applied Sciences Potsdam. The exhibition presents the results of their practical explorations of the medium of in-game photography as participants of three university seminars on the subject focusing on different topics: “Medial Environments, Milieus and Landscapes” (class of 2016), “Machines_ _Ethics; _Poetry; _Politics; _Poetics” (class of 2018), “Media Reflexivity” (class of 2019/20). This exhibition exists only online and makes use of the virtual meeting tool Mozilla Hubs. It is designed by Lars Pinkwart and curated by Sebastian Möring.
The opening starts with a brief reception and an introduction after which there will be a guided tour through the gallery. If you join through hubs you will then be able to explore the virtual gallery space on your own and even start a conversation with other exhibition visitors over a microphone.
Aaron Richmond, Alexandra Günther, Barış Aydınlı, Celine Pilch, Christine Laqua, Daniel Latzel, David Gatidis, Dulguun Shirchinbal, Elise Kunze, Emily Hadrich, Fabian Brandtner, Finn Wittforth, Friederike Sophie Schulz, Hendrik Fischer, Jasmin Lehmann, Karoline Mushak, Laura Willikonsky, Lennart Mackies, Lisa Hein, Luzie Müller, Marian Billing, Marie-Lena Höftmann, Maurice Matthieu, Nadja Scherfy, Oliver Thurau, Philipp Röbke, Pia Zdila, Sandra Buttress, Sarah Töteberg, Stefanie Löbel, Till Schöneich, Ugur Yildirim.
In-game photography has been a research focus of DIGAREC (Digital Games Research Center at the University of Potsdam) since 2016: We have been researching the subject in the context of international workshops and university seminars. In recent years the scholarly, artistic, as well as economic interest in in-game photography has been on a constant rise. More and more academic literature gets published, exhibitions are being held in prominent museums such as the Centre George Pompidou, and ever more games come equipped with a photo-mode by default. In-game photography“describes a multitude of practices and technologies in which photography and video games Interact“ and it contains diverse practices such as „placing a DSLR in front of the unfolding events on the screen, using a video game’s photo mode to take a picture, or playing a game where the use of the camera is simulated“ (Möring & de Mutiis 2019:70).
Follow us @digarecpotsdam on Twitter for any last-minute changes.
How to participate?
Option a: Participate with your avatar which you can control on your own (limited to 30 places). For this please sign up here: https://forms.gle/EaxssgbHgAGiRwhz6. We will provide the link a couple of hours before the event.
Option b: Participate as a viewer of our live stream on https://twitch.tv/digarec.