Although I am a bit behind on updates, I am very happy to have found this handy publication in my mailbox a couple of weeks ago. The Literature Archive of the Future contains a brief chapter of mine where I am wondering “Why Collect Computer Games in a Literary Archive of the Future?” Initially, I suggest that computer games and game culture are increasingly included as topics in novels. Then I continue looking into game-like literature and game adaptations of literature. Eventually, I propose to consider literary games as literature and literary praxis in games.
Möring, S. (2023): “Why Collect Computer Games in a Literary Archive of the Future?”, in: The Literature Archive of the Future: Statements and Perspectives, ed. by S. Richter, 37-42. Marbacher Schriften, Neue Folge, Band 21. Göttingen: Wallstein Verlag.
Furthermore, this volume assembles chapters from literature scholars, authors, and archival experts from all around the globe. The contributions propose ideas about the literature archive of the future in light of the many cultural, political, technological, economic, and ecological challenges we are facing today on a global scale. The book is edited by Sandra Richter and published with Wallenstein.
Richter, Sandra (ed.) (2023): The Literature Archive of the Future: Statements and Perspectives. Marbacher Schriften, Neue Folge, Band 21. Göttingen: Wallstein Verlag.
This booklet results from the virtual international conference #LiteratureArchiveOfTheFuture that was organized by the Deutsches Literaturarchiv Marbach in October 2021.